
To buy anything in the Creation Club you must use credits. In addition to the drama surrounding the content in the Creation Club, there is the issue of paying for credits. Both contain weapons, recolors, new armor, and more the only real difference is a price tag, the branding, and the fact that the content must be approved by Bethesda to enter the Creation Club.

This copy of a free mod is hardly the new and unique content Bethesda promised us when they announced the launch of Creation Club, stating, “we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content.”īethesda still denies that the things available in the Creation Club are “paid mods.” On every description of the Creation Club and in the Creation Club FAQs, Bethesda repeatedly emphasizes the fact that this is “paid content,” not “paid mods.” When looking at a list of the “content” available, it’s hard to see the difference between it and the mods that have already existed for free on the Nexus and. The Hellfire Power Armor is currently a featured item in the Creation Club store on Xbox One, PS4, and PC for 500 credits ($5), while an almost identical mod has been, and still is, on the Nexus and for free on PC. So why such a strong reaction to Creation Club?Īlthough Bethesda originally claimed that all the content in Creation Club would be completely new and the old mods would remain free, one of the very first items available in the store was nearly identical to a mod that was already free on PC. Players have taken to Steam to air their grievances with the service, resulting in the Steam User Review average of Fallout 4 to drop to “Mostly Negative” for recent reviews. So, naturally, Bethesda was weary about coming out and stating the obvious: they were going to try charging for mods again.Ĭreation Club went live for Fallout 4 on August 28 and the response from the community has been very critical and overwhelming. When Bethesda partnered with Valve and tried to charge for Skyrim mods in 2015, it only lasted a few days before it was shut down and users were refunded because of the unbelievable number of complaints about the service. Bethesda was very careful not to call the content what it essentially was: mods. The Creation Club was marketed as a hub for “paid content” for Fallout 4 and Skyrim, with the potential to support future games as well.

You may remember back in June when I wrote about Bethesda’s E3 reveal of the Creation Club.
